@startuml
sprite $brightness_1 [48x48/16] {
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
00000000000000000037ACEEEECA73000000000000000000
00000000000000018DFFFFFFFFFFFFD81000000000000000
000000000000019FFFFFFFFFFFFFFFFFF910000000000000
0000000000005EFFFFFFFFFFFFFFFFFFFFE5000000000000
000000000009FFFFFFFFFFFFFFFFFFFFFFFF900000000000
0000000000BFFFFFFFFFFFFFFFFFFFFFFFFFFB0000000000
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0000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
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00000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD00000
000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF800000
000001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF100000
0000009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF8000000
0000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE1000000
00000005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF50000000
000000009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900000000
000000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFB000000000
0000000000BFFFFFFFFFFFFFFFFFFFFFFFFFFB0000000000
000000000009FFFFFFFFFFFFFFFFFFFFFFFF900000000000
0000000000005EFFFFFFFFFFFFFFFFFFFFE5000000000000
000000000000019FFFFFFFFFFFFFFFFFF810000000000000
00000000000000018DFFFFFFFFFFFFD81000000000000000
00000000000000000037ACEEEECA72000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_BRIGHTNESS_1(_alias) ENTITY(rectangle,black,brightness_1,_alias,MATERIAL BRIGHTNESS_1)
!define MATERIAL_BRIGHTNESS_1(_alias, _label) ENTITY(rectangle,black,brightness_1,_label, _alias,MATERIAL BRIGHTNESS_1)
!define MATERIAL_BRIGHTNESS_1(_alias, _label, _shape) ENTITY(_shape,black,brightness_1,_label, _alias,MATERIAL BRIGHTNESS_1)
!define MATERIAL_BRIGHTNESS_1(_alias, _label, _shape, _color) ENTITY(_shape,_color,brightness_1,_label, _alias,MATERIAL BRIGHTNESS_1)
skinparam folderBackgroundColor<<MATERIAL BRIGHTNESS_1>> White
@enduml